I realize that I spent a rather large amount of virtual space bemoaning the decline of the Japanese RPG and highlighting all the ways the genre is not a game at all, but, as I implied in that article, I worry over the state of the genre because it has meant so much to me over the course of my gaming life. In that vein, I’m going to present the first in a series of retrospectives of what I perceive to be classic games that have influenced the gaming industry in some way.
Stop me if you’ve heard this one before: there is a shadowy organization with questionable motivations that is slowly sapping the world of its natural resources. This organization is heedlessly constructing power reactors and refineries to take advantage of these resources in the face of growing evidence that the environment is suffering irreparable damage. This sounds like it could be basis of a new Al Gore documentary or the plot of any of the numerous movies coming out to feed off the climate change panic. It is, in fact, the outline of a video game made ten years ago: Final Fantasy VII.
Since it is a video game–a simple entertainment–the organization is not raping the world of its finite oil supplies but tapping into the “Lifestream” to create energy for the populace. And there’s a little matter of harnessing this Lifestream to create ultimate weapons for world domination. Let me make this clear: Lifestream is not a transparent analog for oil. First of all, it manifests as a glowing green fluid. It isn’t black. Second of all, it’s made out of the souls of the dead and not decomposed biomatter. . . Right. Even though this game came to the U.S. in 1997, its motivations are very contemporary. Perhaps that is one reason the story has aged so well.
The game opens with a small “revolutionary” group blowing up a reactor in the oppressively dark city of Midgar. Because the player is in control of the members of this group and because we all know corporations are evil, this is activism and not terrorism. As far as most of the city is concerned, however, this group is a terrorist cell. This is serious subject matter for a game to take on in a world in the middle of the Dot Com bubble. The main character is a former soldier (and member of an elite group called SOLDIER, obnoxiously enough) of the evil corporation whose initial approach to the movement is mercenary. Cloud is an unsympathetic character with a pragmatic attitude as the game begins. This is a game that takes itself very seriously. That is why Final Fantasy VII was revolutionary.
I am not claiming that it was the plot that changed video game development and gamers’ attitudes toward RPGs; it was the entire presentation of the game from the top down. As a technical achievement alone, FFVII changed the way video games were presented. Naturally, the use of pre-rendered, full-motion videos was the first aspect of the game lauded by critics. It was as tough Square was trying to blur the line between video game and movie. The opening movie of the game does not simply set the scene for the opening action, although it certainly has that effect. The slow pan around the technological city of Midgar is interrupted by frames of a train racing through a tunnel. As the camera continues to the circle the city and zoom closer to the action, there are an increasing number of frames showing the racing train. Quite quickly the camera is thrust directly into the action as it reaches the train’s location in the city and the game begins en media res. This opening has become so canonic, so representative of the power of traditional cinematography in video games, that Sony used the scene to demonstrate the power of the new PS3.
The graphics that follow that scene are sadly dated. While the background environments suggest a 3D environment, their presentation now appears murky and blurry. The characters in the overworld and towns are blocky and without expression… or hands, for that matter. They look like Lego men walking around in a Renoir painting. At the same time, the battle graphics are still impressive. Certainly, they are nowhere near as refined as the graphics in games from the XBox 360, but the technical abilities of Sony’s first generation are remarkable after so much time (in video game years).
There are a number of genuine flaws in the game. The translation is confusing and unclear at times, and it really would have been helpful with such a convoluted story for the verbal presentation to have been more clear. The story, even after playing through the game four or five times (don’t ask), is so labyrinthine at times that flow charts might help. Oh, and the first appearance of a black guy in a Final Fantasy game features a portrayal that is fraught with stereotypes. Barret, while a far more likable character than the story’s protagonist, seems like he’s always about to start demanding fried chicken and watermelon. He also swears the most out of any of the characters.
As a game requiring manual input from the player to proceed… FFVII is no great challenge. I cannot recall if there are any required battles that I could not beat the first time through, but I suspect that the greatest obstacle in the game is the random encounter rate. While there are plenty of minigames that distract from the constant press of random encounters (a genre convention hated by many), it can be extremely frustrating to leave a menu screen and press up for less than half of a second and hit a random encounter.
Those quibbles are minor in the face of the milestones the game achieved. As I mentioned earlier, the opening scene of game employs cinematic elements, but the greatest innovation that all of the technological advances of the Playstation allowed was that of mood. For the first seven or eight hours of the game, the player is confined to Midgar, a city with no sun. The presentation would be reminiscent of the movie Dark City except that it preceeded that movie by a few years. The player never sees how the uppercrust of the city lives because Cloud and company are marginal characters in the slum of a “great” city. The environments are dark and dirty. There are few natural colors in the palette of Midgar. The brightest environment in these opening hours is actually the interior of the neighborhood brothel. There are some humorous moments in these first few hours, particularly during the sidequest in which the characters scramble around the redlight district trying to barter for women’s clothing to disguise Cloud as a woman. Over all, the mood is dark and oppressive as reflected in the colors the designers use. The great pay off after those opening hours is this feeling of relief the player feels as he leaves the city. It’s as though he releases a breath that he didn’t realize he was holding in. And that’s just the beginning of the game.
The graphics are not the only thing that contribute to the mood. In fact, one could easily argue that the music of Nobuo Uematsu carries the bulk of the game’s emotions on its shoulders. There is nary a wrong step in the music. Let me say that I know very, very, very little about music. I can say that the music was tense when it needed to be tense, dissonant when it needed to be dissonant, and lighthearted where it needed to be lighthearted. It carefully supplements the environmental design of the game. When the characters cannot speak for themselves–there is, after all, no voice acting in this game–the music speaks for them.
I could go on for a very long time about this video game. I could try to pick apart the scenes that make the game worth all of the acclaim it has received, but it would take many more hours and many more pages. Some critics claim that this game is overrated. Some fans even hate this game because it is so often cited by gamers as their favorite Final Fantasy. These fans claim that all old-school Final Fantasy fans prefer FFIV or FFVI. Guess what, I’m one of those fans. Or I was. Until I came back to this game again and realized what it did for the genre. My favorite edition of the series will always be Final Fantasy VI, but FFVII deserves acknowledgement for how it changed the genre. When Kefka poisons the city of Duma early in FFVI, it’s hard to feel, viscerally, the loss. When Shinra destroys an entire sector of their capital city… well, the player feels that loss. It really is a great game, and it took me ten years to realize that.